A Collaborative Virtual Environment for Situated Language Learning Using VEC3D
ARTICLE
Ya-Chun Shih, Mau-Tsuen Yang
Journal of Educational Technology & Society Volume 11, Number 1, ISSN 1176-3647 e-ISSN 1176-3647
Abstract
A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The proposed method supplies learners with autonomy in virtual communications, allowing learners to achieve a variety of shared goals. The traditional text-based or web-based virtual reality systems are generally less attractive to students because of their lack of 3D immersion and real-time voice interaction. Three-D virtual reality technology can be exploited to compensate these weaknesses. We propose an immersive and interactive virtual English classroom, entitled VEC3D, that integrates a goal-based instructional design, vivid 3D graphics, and real-time voice communication. The ultimate goal of the VEC3D project is to enhance learners' English communicative competence. This research determines how learners perceive their experiences in the virtual space and use communication strategies (CSs) in the process of advancing communicative competence. The recent ethnographic study results revealed that the proposed application promoted positive student attitude and interactive learning experiences. (Contains 3 tables and 3 figures.)
Citation
Shih, Y.C. & Yang, M.T. (2008). A Collaborative Virtual Environment for Situated Language Learning Using VEC3D. Journal of Educational Technology & Society, 11(1), 56-68. Retrieved April 11, 2021 from https://www.learntechlib.org/p/75031/.

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.
Keywords
Cited By
View References & Citations Map-
Online collaboration and offline interaction between students using asynchronous tools in blended learning
Mei-jung Wang & Mei-jung Wang
Australasian Journal of Educational Technology Vol. 26, No. 6 (Jan 01, 2010)
-
Virtual Reality (VR) Applications in Online Counselor Education Programs
Barbara Cooper, Heather Zeng & McKay Davis, Capella University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 763–768
-
EFL learning scenarios: Effectiveness of using 3D virtual reality
Yu-Li Chen, Ji-Liang Doong & Chun-Chia Hsu, Lunghwa University of Science and Technology, Taiwan
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1090–1095
-
Developing a Virtual Reality Learning Environment for Medical Education
Hsiu-Mei Huang, National Tai-Chung Institute of Technology, Taiwan; Shu-Sheng Liaw, China Medical University, Taiwan; Wen-Ting Chen & Yi-Chun Teng, National Tai-Chung Institute of Technology, Taiwan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 1320–1329
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.