You are here:

Computer Programming in Middle School: How Pairs Respond to Challenges
ARTICLE

,

Journal of Educational Computing Research Volume 37, Number 2, ISSN 0735-6331

Abstract

Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative study of 126 middle school girls who designed and programmed computer games in an after-school and summer program. Using data from electronic notebooks, we describe how girls thought about the problems they had while programming their games and the strategies they used in their efforts to solve them. Audiotape transcripts were also coded to show how girls talk about challenges and the steps they take to address them when programming a game on the computer. The findings are interpreted in terms of how to promote information technology fluency starting in middle school. (Contains 3 tables.)

Citation

Denner, J. & Werner, L. (2007). Computer Programming in Middle School: How Pairs Respond to Challenges. Journal of Educational Computing Research, 37(2), 131-150. Retrieved July 18, 2019 from .

This record was imported from ERIC on April 18, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.