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Using animation to support the teaching of computer game development techniques
ARTICLE

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Computers & Education Volume 50, Number 4, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

In this paper, we examine the potential use of animation for supporting the teaching of some of the mathematical concepts that underlie computer games development activities, such as vector and matrix algebra. An experiment was conducted with a group of UK undergraduate computing students to compare the perceived usefulness of animated and static learning materials for teaching such concepts. Undergraduate computer game development courses are currently a growing area of UK higher education. Computer game development can often involve the use of mathematical modelling of two-dimensional and three-dimensional computer game objects and their interactions. Overall, it appeared that animated learning materials appeared to be perceived as being more useful to undergraduate computer games students than traditional learning materials for learning such concepts.

Citation

Taylor, M.J., Pountney, D.C. & Baskett, M. (2008). Using animation to support the teaching of computer game development techniques. Computers & Education, 50(4), 1258-1268. Elsevier Ltd. Retrieved August 22, 2019 from .

This record was imported from Computers & Education on January 30, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2006.12.006

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