Computers & Education Volume 56, Number 2, ISSN 0360-1315 Publisher: Elsevier Ltd
This study examines the case of a sophomore high school history class where “Making History”, a video game designed with educational purposes in mind, is used in the classroom to teach about World War II. Data was gathered using observation, focus group and individual interviews, and document analysis. The high school was a rural school located in a small town in the Midwestern United States. The teacher had been teaching with the game for several years and spent one school week teaching World War II, with students playing the game in class for three days of that week. The purpose of this study was to understand teacher and student experiences with and perspectives on the in-class use of an educational video game. Results showed that the use of the video game resulted in a shift from a traditional teacher-centered learning environment to a student-centered environment where the students were much more active and engaged. Also, the teacher had evolved implementation strategies based on his past experiences using the game to maximize the focus on learning.
Watson, W.R., Mong, C.J. & Harris, C.A. (2011). A case study of the in-class use of a video game for teaching high school history. Computers & Education, 56(2), 466-474. Elsevier Ltd.
Promoting Teachers’ Identity Exploration: The Way Forward in Teacher Education for Game-Based Learning
Mamta Shah & Aroutis Foster, Drexel University, United States
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 486–494
Ummugulsum Korkmaz, Eskisehir Osmangazi University, Turkey; Zeynep Yurtseven Avci, Eskisehir Osmangazi University & Boston College, Turkey
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 573–578
Using a 3D Role Playing Game to Teach Undergraduate Computer Science Students about Health Management Information Systems
Paul Walcott & Nadia Corbin Babb, The University of the West Indies, Barbados
EdMedia + Innovate Learning 2014 (Jun 23, 2014) pp. 2647–2652
MAMTA SHAH & Aroutis Foster, Drexel University, United States
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 685–692
Mamta Shah & Aroutis Foster, Drexel University, United States; Sagit Betser, N/A, United States
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2956–2964
A Mobile Augmented Reality Gymkhana For Improving Technological Skills And History Learning: Outcomes And Some Determining Factors
Sergio Martín & Gabriel Díaz, Electrical and Computer Engineering Department, Industrial School of Engineering (UNED), Spain; Marta Cáceres, Center for Virtual Education (CSEV), Spain; David Gago, Center for Virtual Educationl (CSEV), Spain; María Gibert, Center for Virtual Education (CSEV), Spain
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 260–265
Scott Waring, University of Central Florida, United States; Courtney C. Bentley, The University of Montevallo, United States
Contemporary Issues in Technology and Teacher Education Vol. 12, No. 2 (June 2012) pp. 184–208
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