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Digital Storytelling: Kizoa, Animoto, and Photo Story 3
ARTICLE

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Turkish Online Journal of Distance Education Volume 13, Number 1, ISSN 1302-6488

Abstract

Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting. There are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. These include Kizoa, Photo Story 3 and Animoto. These interactive technologies are not only for students. Faculty may wish to explore creating their own digital slideshows and narratives as learning objects. Such artifacts may have varying degrees of utility, but at a minimum they inject digital classes, especially fully online courses, with interaction. Today's student prefers an environment richer than "simple text" and digital slideshows can be a part of every educator's arsenal of tools.

Citation

Yee, K. & Hargis, J. (2012). Digital Storytelling: Kizoa, Animoto, and Photo Story 3. Turkish Online Journal of Distance Education, 13(1), 12-14. Retrieved November 14, 2019 from .

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