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Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media
ARTICLE

English Teaching: Practice and Critique Volume 9, Number 1, ISSN 1175-8708

Abstract

The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the project, then highlights how a studio method was used to guide students' design work and develop their design literacies. In particular, the article focuses on one of the main design activities students engaged in–collaboratively designing an Augmented Reality simulation–and explores how the embedded design practices align with a socio-cultural view of literacy (Gee, 2004; Jenkins, Purushotma, Clinton, Weigel, & Robison, 2006; Lankshear and Knobel, 2007; Robison, 2009). (Contains 8 figures, 1 table, and 3 footnotes.)

Citation

Mathews, J.M. (2010). Using a Studio-Based Pedagogy to Engage Students in the Design of Mobile-Based Media. English Teaching: Practice and Critique, 9(1), 87-102. Retrieved April 24, 2019 from .

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Cited By

  1. Augmented Reality and 3D Modeling – A Programming-Free Approach

    Kayla Sappington, University of North Texas, United States

    Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 906–908

  2. The Impact of Mobile Handheld Digital Devices on Student Learning: A Literature Review with Meta-Analysis

    Hans Friedel, Beth Bos, Kathryn Lee & Shaunna Smith, Texas State University, United States

    Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3708–3717

  3. Smartphones-Smart Students: A Review of the Literature

    Hans Friedel, Beth Bos & Kathryn Lee, Texas State University, United States

    Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1862–1868

  4. Mobile Phone Mystery

    Amanda Kerby, Elizabeth Vicini & Lin Muilenburg, St. Mary's College of Maryland, United States

    Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 3072–3075

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