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"Spore" and the Sociocultural Moment
ARTICLE

Cultural Studies of Science Education Volume 7, Number 4, ISSN 1871-1502

Abstract

Analyses of the game "Spore" have centered on the important issues of accuracy of evolution content and engendering interest in science. This paper suggests that examination of the degree of scaffolding necessary to use the game in pedagogy is a missing part of the discussion, and then questions the longevity of the "Spore" discussion relative to the general dissatisfaction with the science presented in the game. The paper proposes that analysis of "Spore" and other technological tools in science education may be embedded in an historical moment which directs the discussion towards satisfying sociocultural and organizational needs and away from pedagogical ones.

Citation

Meyer, W.M. (2012). "Spore" and the Sociocultural Moment. Cultural Studies of Science Education, 7(4), 873-881. Retrieved October 21, 2019 from .

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