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In what way can technology enhance student learning? : A preliminary study of Technology Supported learning in Mathematics
PROCEEDINGS

## Beomkyu Choi, Jaeyeob Jung, Youngkyun Baek, GameStudio at Boise State University, United States

Society for Information Technology & Teacher Education International Conference, in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

## Abstract

The purpose of this study was to come up with the instructional idea that can offers learners not only contents knowledge but also the essential skills for success in 21st century, as well as to develop an instructional intervention on mathematics that can enhance learners’ positive attitude toward mathematics through learning by making games. To this end, this study developed a computer-aided instruction utilizing the Scratch program, which is a programming tool, as well as a mathematics curriculum with Scratch program, and applied the developed curriculum to teach mathematics as a recipe of a practical instruction for the 21st century skills and positive attitude toward mathematics. The result of the case study of using this developed intervention shown that this intervention has a great possibility as an alternative way to teach mathematics in ways that stimulate learners’ various abilities, such as creativity, problem solving, logical thinking and the like, as well as that build a positive attitude toward mathematics.

## Citation

Choi, B., Jung, J. & Baek, Y. (2013). In what way can technology enhance student learning? : A preliminary study of Technology Supported learning in Mathematics. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 3-9). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 7, 2019 from https://www.learntechlib.org/primary/p/48061/.

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