You are here:

Mobile Game Development for Multiple Devices in Education
ARTICLE

, , , Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain., Spain ; , Universidad de Oviedo, Department of Computer Science. Edificio departamental 1, Campus de Viesques s/n. 33204 Gijón (Asturias) Spain, Spain ; , Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain., Spain

iJET Volume 4, Number 2009, ISSN 1863-0383 Publisher: International Association of Online Engineering, Kassel, Germany

Abstract

Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present , an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles.

Citation

Lavin-Mera, P., Torrente, J., Moreno-Ger, P., Vallejo Pinto, J. & Fernández-Manjón, B. (2009). Mobile Game Development for Multiple Devices in Education. International Journal of Emerging Technologies in Learning (iJET), 4(2009),. Kassel, Germany: International Association of Online Engineering. Retrieved May 20, 2019 from .

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.