GamLab: Interactive Story Script Design of Game-Based Learning
Jia-Sheng Heh, Dept. of Info and Comp. Eng, Chung Yuan Christian Univ., Taiwan
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper continues the previous researches to apply story script model to construct a GBL learning system. A story instruction is defined as a form operator and operands, then a story script comprises of a set of story instruction. A scene is formally defined as a vector of its roles, (scene) objects, and scene scenario. Each scene owns three roles and these roles can express their opinions through the instruction Speak. Such interaction makes the game become more interesting story. A story script engine is generated for implementation. With different parsing styles, this engine provides different scaffolding levels with different learning strategies, such as teaching mode, review mode and practice mode. More abundant learning materials will be put into this learning system for practical pedagogical experiments soon.
Heh, J.S. (2012). GamLab: Interactive Story Script Design of Game-Based Learning. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2799-2807). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)