EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The purpose of this study was to examine the effects of incorporating game-based learning into an undergraduate “English for Educational Technology” course. Learning achievement was investigated using pre- and posttests. Learning motivation was explored using Keller’s ARCS motivational survey. The results indicated a significant difference in learning achievement. With regard to learning motivation, no significant difference was found except the significant decrease in attention. We concluded that student performance can be enhanced through the incorporation of game-based learning.
Cheng, Y.C. & Yeh, H.T. (2012). Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2697-2699). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)