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Computer-based Games, Interactive Simulations, and Virtual Labs for Science Teaching and Learning
PROCEEDINGS

, Spark - UCAR science education, United States

EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Interactive computer-based simulations, 'serious' games, and virtual labs are being developed and used with growing frequency in a range of education disciplines at all age levels. These resources are employed across formal education, informal education, and educational outreach settings. This poster will present a web-based compendium of games and simulations from various sources which span the STEM (Science, Technology, Engineering and Mathematics) content disciplines. Although there are several good online collections of such resources focused on specific topics (e.g. astronomy education) or from specific sources (e.g. NOAA's games web site), we believe this web site is the first to present such a collection spanning the gamut of sources and STEM content disciplines.

Citation

Russell, R. (2012). Computer-based Games, Interactive Simulations, and Virtual Labs for Science Teaching and Learning. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2485-2487). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 21, 2019 from .

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