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GRADUATE: Experiences from Six Years of Bridging In School to Out of School Through Game Creation
PROCEEDINGS

, George Mason University, United States ; , North Carolina State University, United States ; , , , George Mason University, United States ; , independent evaluator, United States

Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This brief paper will describe the results from the current wave of data from a National Science Foundation ITEST project. Although the project is not yet complete, and builds on a previous ITEST project, indicators of success student game developers are illustrated.

Citation

Annetta, L., Stone, M., Vallett, D., Cheng, R., Lamb, R. & Peterman, K. (2012). GRADUATE: Experiences from Six Years of Bridging In School to Out of School Through Game Creation. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2458-2461). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 27, 2019 from .