GRADUATE: Experiences from Six Years of Bridging In School to Out of School Through Game Creation
PROCEEDINGS
Leonard Annetta, George Mason University, United States ; Marcus Stone, North Carolina State University, United States ; David Vallett, Rebecca Cheng, Richard Lamb, George Mason University, United States ; Karen Peterman, independent evaluator, United States
Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This brief paper will describe the results from the current wave of data from a National Science Foundation ITEST project. Although the project is not yet complete, and builds on a previous ITEST project, indicators of success student game developers are illustrated.
Citation
Annetta, L., Stone, M., Vallett, D., Cheng, R., Lamb, R. & Peterman, K. (2012). GRADUATE: Experiences from Six Years of Bridging In School to Out of School Through Game Creation. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2458-2461). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/39951/.