POLO Anyone? Changing the Rules of the Game PROCEEDINGS
Lynn Fujino, Raquel Collins, University of British Columbia Continuing Studies, Canada
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-90-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Imposing a project management (PM) culture on academics is akin to herding cats. Hence when an e-learning task force recommended that the University of British Columbia Continuing Studies (UBC CS) form a centralized e-learning unit, it included determining the cat-herding strategy. The resulting Professional Online Learning Office (POLO) chose to apply a PM approach to fulfill its new mandate by substituting our own version of the cat herding analogy—playing polo without mallets. Since the PM approach is antithetical to the way that courses have been traditionally developed and delivered at UBC CS, we were actually changing the rules of the game. Using a PM approach, you can match expenditures to objectives, track projects, set risk management plans, and develop a framework for accountability and quality assurance practices. To achieve this vision POLO moved the strategy away from a service model to a coach/mentor model. This presentation will outline our strategy, where we are in the process, and some lessons learned.
Fujino, L. & Collins, R. (2011). POLO Anyone? Changing the Rules of the Game. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 114-118). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 20, 2018 from https://www.learntechlib.org/primary/p/38684/.
© 2011 Association for the Advancement of Computing in Education (AACE)