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Video Games for Teaching and Learning: Game-building as a Teaching Tool
PROCEEDINGS

, , , , , University of Alberta, Canada

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This presentation describes and showcases an undergraduate course that was designed to teach pre-service teachers to use game-building software in the classroom. The course advocates a constructionist approach to guide pre-service teachers in their use of such software with their own students. The course covers multimedia theory and gaming research in the lectures and uses Scratch, Kodu and OpenSim software for game-building projects.

Citation

Boechler, P., Carbonaro, M., deJong, E., Stroulia, E. & Gutiérrez, L. (2011). Video Games for Teaching and Learning: Game-building as a Teaching Tool. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2054-2061). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 16, 2019 from .

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