Effects of Online Games on Student Performance in Undergraduate Physics
Irfan Sadiq, Capella University, United States
EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This study examined the effects of online games on student performance in undergraduate physics. College students studying general physics constituted the population of the study. Due to the organizational system of classes at the community college level where this research took place, random sampling was not used. Existing classes were randomly assigned as either the experimental group or the control group. There were 20 students in the experimental group and 20 students in the control group. The t test was conducted to compare the means of two independently sampled experimental and control groups. Analysis of covariance (ANCOVA) was used to determine if the two groups were significantly different with regard to their general physics performance while controlling for the pretest scores. This study found that game based learning did not show a significant impact on student performance.
Sadiq, I. (2010). Effects of Online Games on Student Performance in Undergraduate Physics. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3685-3691). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 22, 2019 from https://www.learntechlib.org/primary/p/35172/.
© 2010 Association for the Advancement of Computing in Education (AACE)
- Agapiou, A. (2006). The use and evaluation of a simulation game to teach professional practice skills to undergraduate architecture students. Journal for Education in the Built Environment, 1(2), 3-14.
- Agapiou, A. (2002). Perceptions of gender roles and attitudes toward work among male and female operatives in the Scottish construction industry. Construction Management& Economics, 20(8), 697-705.
- Borrego, M. (2007). Conceptual difficulties experienced by trained engineers learning educational research methods. Journal of engineering education-washington, 96(2), 91.
- Christian, M.C., Goldberg, J.L., Killen, J., Abrams, J.S., McCabe, M.S., Mauer, J.K. (2002). A central institutional review board for multi-institutional trials. New England Journal of Medicine, 346(18), 1405.
- Frankel, J.R., & Wallen, N.E. (2000). How to design and evaluate research in education. Boston: McGraw-Hill.
- Gall, M.D., Gall, J.P., & Borg, W.R. (2003). Collecting research data through observation and content analysis. Qualitative Research Evaluation Methods, 7, 253-286.
- Gee, J.P. (2008). Good videogames+ good learning: Collected essays on videogames, learning and literacy, New
- Grimshaw, J., Campbell, M., Eccles, M., & Steen, N. (2000). Experimental and quasi-experimental designs for evaluating guideline implementation strategies. Family Practice, 17(90001), 11-16.
- Harris, J. (2001). The effects of computer games on young children—a review of the research. (No 72),London: Research, Development and Statistics Directorate, Communications Development Unit, Home Office. Retrieved 6 Septmber, 2009 from website: http://www.homeoffice.gov.uk/rds/pdfs/occ72-compgames.pdf.
- Huck, S.W., Cormier, W.H., & Bounds, W.G. (2004). Reading statistics and research. Upper Saddle River, NJ: Pearson. KayaSengö ren, S., Tanel, R., & Kavcar, N. (2006). Drawings and ideas of physics teacher candidates relating to the superposition principle on a continuous rope. Physics Education, 41(5), 453.
- Liposky, J.M., & Nelson, L.D. (1994). Ventilatory response to high caloric loads in critically ill patients. Critical care medicine, 22(5), 796.
- Mercer, N. (1995). The guided construction of knowledge: Talk amongst teachers and learners. Bristol, UK:
- Ramage, T.R. (2002). The" no significant difference" phenomenon: a literature review. Retrieved December, 12, 2004.
- Reichardt, C.S. (2005). Quasi-experimental design. In Mathison, S., Evaluation encyclopedia. (pp. 351-355). Thousand
- Stone, V.L., Bongiorno, R., Hinegardner, P.G., & Williams, M.A. (2004). Delivery of Web-based instruction using Blackboard: a collaborative project. Journal of the Medical Library Association, 92(3), 375.
- Stroebe, M., Stroebe, W., & Schut, H. (2003). Bereavement research: methodological issues and ethical concerns. Palliative medicine, 17(3), 235.
- White, L. (1988), Against comprehensible input: The input hypothesis and the development of second language competence. Applied Linguistics, 9, 89-110.
These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact email@example.com.
- TorontoPresentation-Sadiq.ppt (Access with Subscription)