Effects of Online Games on Student Performance in Undergraduate Physics
Irfan Sadiq, Capella University, United States
EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This study examined the effects of online games on student performance in undergraduate physics. College students studying general physics constituted the population of the study. Due to the organizational system of classes at the community college level where this research took place, random sampling was not used. Existing classes were randomly assigned as either the experimental group or the control group. There were 20 students in the experimental group and 20 students in the control group. The t test was conducted to compare the means of two independently sampled experimental and control groups. Analysis of covariance (ANCOVA) was used to determine if the two groups were significantly different with regard to their general physics performance while controlling for the pretest scores. This study found that game based learning did not show a significant impact on student performance.
Sadiq, I. (2010). Effects of Online Games on Student Performance in Undergraduate Physics. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3685-3691). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 13, 2018 from https://www.learntechlib.org/primary/p/35172/.
© 2010 Association for the Advancement of Computing in Education (AACE)
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