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Games and Learning ICT

, 21st Century Education, United Kingdom

EdMedia + Innovate Learning, in Toronto, Canada ISBN 978-1-880094-81-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC


Games and learning. In the past few years I have used flash games, logic games and other interactive media to stimulate interest in ICT way beyond the standard curriculum of the Office 2007 package. E-learning is about facilitating digital learning. We need to give the students the tools and then they have the options and the opportunity to learn in the 21st Century. Web based activites such as these programmes are, encourage students in collaboration and communication and peer to peer recognition of their work. All students of whatever ability would have the opportunity to progress and exhibit their work.


Kuzio, I. (2010). Games and Learning ICT. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2017-2023). Toronto, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved April 26, 2019 from .