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Strategies for the use of open-source graphics, animation, and video tools in STEM education
PROCEEDINGS

, University of Texas at El Paso, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The use of Free and Open Source Software (FOSS) in education has increased in recent years, and strategies and lessons that incorporate these tools have begun to be integrated into a number of classroom activities. This article is descriptive research that has begun the process of cataloging open-source tools for STEM education. It introduces several integrated science, mathematics, engineering and technology lessons that have been successfully used in K-12 and college settings. The lessons described here utilize portable (USB-based) FOSS tools, and are available for use or adaptation for no cost under creative commons licensing. They are being used in teacher curriculum writing and multimedia pedagogy projects in teacher preparation programs and K-12 enrichment activities in a major southwestern university partly through the support of a number of agencies including the National Science Foundation and the Texas Higher Education Coordinating Board

Citation

Giza, B. (2010). Strategies for the use of open-source graphics, animation, and video tools in STEM education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2722-2728). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 7, 2019 from .

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