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Computers and play in early childhood: Affordances and limitations
ARTICLE

, University of Wollongong, Australia ; , Murdoch University, Australia ; , , University of Wollongong, Australia

Journal of Interactive Learning Research Volume 21, Number 1, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Invited as a paper from ED-MEDIA 2008

Abstract: The widespread proliferation of computer games for children as young as six months of age, merits a re-examination of their manner of use and a review of their facility to provide opportunities for developmental play. This paper describes a research study conducted to explore the use of computer games by young children, specifically to investigate the affordances and limitations of such games and the features of children’s traditional play that can be supported and further enhanced by different kinds of computer play. Computer games were classified and selected according to game characteristics that support higher order thinking. Children aged 5 and 7 were observed playing the games, and findings are given, together with suggestions for further research.

Citation

Verenikina, I., Herrington, J., Peterson, R. & Mantei, J. (2010). Computers and play in early childhood: Affordances and limitations. Journal of Interactive Learning Research, 21(1), 139-159. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved April 24, 2019 from .

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Cited By

  1. Using simulations to teach young students science concepts: An Experiential Learning theoretical analysis

    Garry Falloon

    Computers & Education Vol. 135, No. 1 (July 2019) pp. 138–159

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