
Creating Creative Classrooms 2020: Field-tested Best Practices
PROCEEDING
Daniel Tillman, The University of Texas at El Paso, United States ; Punya Mishra, Danah Henriksen, Arizona State University, United States ; David Slykhuis, University of Northern Colorado, United States ; Shaunna Smith, University of Hawaii, United States ; W. Monty Jones, Virginia Commonwealth University, United States ; Jonathan Cohen, Georgia State University, United States ; Curby Alexander, Texas Christian University, United States ; Joyce Asing-Cashman, Song An, The University of Texas at El Paso, United States
Society for Information Technology & Teacher Education International Conference, in Online ISBN 978-1-939797-48-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This panel discussion presents a group of discussants who each research the use of innovative technologies to support current and future teachers in their efforts developing and supporting creative classrooms—such as elementary teachers contextualizing mathematics education within music and dance themed activities, along with middle school science teachers incorporating transmedia books into their classroom. These and other similar examples of field-tested best practices for generating creative classrooms will anchor a discussion that aims to provide guidance to other compatible endeavors. At the conclusion of the panel discussion, the participants will discuss future research and development efforts designed for supporting creative classrooms that employ innovative uses of educational technologies.
Citation
Tillman, D., Mishra, P., Henriksen, D., Slykhuis, D., Smith, S., Jones, W.M., Cohen, J., Alexander, C., Asing-Cashman, J. & An, S. (2020). Creating Creative Classrooms 2020: Field-tested Best Practices. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1168-1170). Online: Association for the Advancement of Computing in Education (AACE). Retrieved March 8, 2021 from https://www.learntechlib.org/primary/p/215877/.
© 2020 Association for the Advancement of Computing in Education (AACE)