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Investigating the Learning Impact of Game-based Learning when Teaching Science to Children with Special Learning Needs
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, National College of Ireland, Ireland ; , Universitatea din București, Romania ; , Siveco Romania, Romania ; , National College of Ireland, Ireland

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

In an attempt to find solutions to the current challenges faced by children with special needs, new teaching and learning methodologies that make us of various technologies such as 3D computer based games, Augmented Reality, Virtual Reality enhanced learning have been proposed to be used in the classroom. The technology can enhance the lives of children with learning disabilities and gives then options of intervening in their various educational and cognitive problems. The paper presents a research study on learner experience when a new interactive educational 3D video game called Final Frontier, was used in a secondary school from Romania by children with hearing impairment. Pre- and Post- tests results analysis has shown that the game helped the children to acquire knowledge on the Solar system. It was also noticed that an interactive game-based learning approach is more suitable for children with disabilities than an interactive exploratory based digital library method.

Citation

El Mawas, N., Bratu, M., Caraman, D. & Muntean, C.H. (2019). Investigating the Learning Impact of Game-based Learning when Teaching Science to Children with Special Learning Needs. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2371-2377). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved February 17, 2020 from .

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