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Press Enter to “Say”: Using Second Life to Teach Critical Media Literacy
ARTICLE

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Computers and Composition Volume 25, Number 3 ISSN 8755-4615 Publisher: Elsevier Ltd

Abstract

Online simulated environments directly affect the formation of individual subjectivities through the creation of player avatars. Thus, the power relationships that affect subjectivity formation need to be carefully examined by player-participants as belonging to a system with sometimes homologous, sometimes radically different actions and consequences. In this article, we argue that students need to develop critical awareness of their own subject formation and their positions in new media environments. Such awareness is a necessary component of new media literacy. We further contend that composition instructors can look to Second Life, a popular online simulated environment, as a dynamic text to engage students in questions regarding power, ethics, intellectual property, and community.

Citation

deWinter, J. & Vie, S. Press Enter to “Say”: Using Second Life to Teach Critical Media Literacy. Computers and Composition, 25(3), 313-322. Elsevier Ltd. Retrieved July 2, 2020 from .

This record was imported from Computers and Composition on January 31, 2019. Computers and Composition is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compcom.2008.04.003

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