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Learning without Boundaries: Developing Mobile Learning Scenarios for Elementary and Middle School Language Arts & Mathematics
ARTICLE

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Journal of Educational Technology Volume 5, Number 4, ISSN 0973-0559

Abstract

This article provides an overview to a collaborative knowledge building project using iPod Touches in elementary and secondary language arts and mathematics classrooms, working with 4 teachers and over 80 students. The interactive technologies for embodied Learning in Reading and Mathematics (iteL*RM) project intends to facilitate student exploration of standards-based topics using wireless mobile technologies with instructional multimedia and communication software. Learning opportunities incorporate the same technologies and learning strategies popularized by video games, personal broadcasting, and Web 2.0. The goal of the initiative is to help children develop appropriate thinking strategies and sufficient practice to improve fundamental knowledge in target areas and increase problem-solving skills using a range of emerging technologies for communication and computing.

Citation

Evans, M.A. & Gracanin, D. (2009). Learning without Boundaries: Developing Mobile Learning Scenarios for Elementary and Middle School Language Arts & Mathematics. Journal of Educational Technology, 5(4), 38-44. Retrieved October 21, 2019 from .

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