An Experimental Study on the Effects of a Simulation Game on Students' Clinical Cognitive Skills and Motivation
ARTICLE
Mary E. W. Dankbaar, Jelmer Alsma, Els E. H. Jansen, Jeroen J. G. van Merrienboer, Jan L. C. M. van Saase, Stephanie C. E. Schuit
Advances in Health Sciences Education Volume 21, Number 3, ISSN 1382-4996
Abstract
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a control group working on an e-module; a cases group, combining the e-module with low-fidelity text-based patient cases, and a game group, combining the e-module with a high-fidelity simulation game with the same cases. Participants completed questionnaires on cognitive load and motivation. After a 4-week study period, blinded assessors rated students' cognitive emergency care skills in two mannequin-based scenarios. In total 61 students participated and were assessed; 16 control group students, 20 cases students and 25 game students. Learning time was 2 h longer for the cases and game groups than for the control group. Acquired cognitive skills did not differ between groups. The game group experienced higher intrinsic and germane cognitive load than the cases group (p = 0.03 and 0.01) and felt more engaged (p < 0.001). Students did not profit from working on open cases (in adjunct to an e-module), which nonetheless challenged them to study longer. The e-module appeared to be very effective, while the high-fidelity game, although engaging, probably distracted students and impeded learning. Medical educators designing motivating and effective skills training for novices should align case complexity and fidelity with students' proficiency level. The relation between case-fidelity, motivation and skills development is an important field for further study.
Citation
Dankbaar, M.E.W., Alsma, J., Jansen, E.E.H., van Merrienboer, J.J.G., van Saase, J.L.C.M. & Schuit, S.C.E. (2016). An Experimental Study on the Effects of a Simulation Game on Students' Clinical Cognitive Skills and Motivation. Advances in Health Sciences Education, 21(3), 505-521. Retrieved December 8, 2019 from https://www.learntechlib.org/p/193053/.

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Keywords
- Clinical Experience
- Cognitive Processes
- Comparative Analysis
- computer games
- Computer Simulation
- Computer Uses in Education
- Control Groups
- Correlation
- Difficulty Level
- Effect Size
- Experimental Groups
- Fidelity
- Foreign Countries
- Interrater Reliability
- Item Analysis
- Likert Scales
- medical education
- Medical Schools
- medical students
- motivation
- Multiple Choice Tests
- Patients
- Pretests Posttests
- Questionnaires
- Statistical Analysis
- Student Characteristics
- Technology Uses in Education
- thinking skills