Motivation and Adventure Learning
Aaron Doering, Eric Riedel, David Ernst, Cassandra Scharber, University of Minnesota, United States
Society for Information Technology & Teacher Education International Conference, in Phoenix, AZ, USA ISBN 978-1-880094-55-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This paper analyzes the adventure learning (AL) project, PolarHusky, which used motivational factors such as the polarhuskies (the sled dogs), the real-time delivery of far-away places, and the collaboration with educators, experts, and other students. The instructional designers of PolarHusky designed their AL project with Keller's motivational principles in mind. This study reports 1) how student motivation is related to the student and teacher characteristics of those who used this online adventure learning environment and 2) how motivation is related to the ways in which the adventure learning environment was used within the classroom. Surveys of 228 respondents who used the online curriculum in 300 separate courses, 21 interviews, and three classroom observations were analyzed.
Doering, A., Riedel, E., Ernst, D. & Scharber, C. (2005). Motivation and Adventure Learning. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 369-376). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).