IJEDICT Volume 14, Number 2, ISSN 1814-0556 Publisher: Open Campus, The University of the West Indies, West Indies
In this paper, a playful 3D platform using Kinect as a natural means of user interaction to provide a useful teaching resource is described. This platform acquires knowledge of the components and overall operation of a wind turbine. This platform is implemented as an educational game with three levels. Level 1 is responsible for showing the names of the external parts of a wind turbine, level 2 shows the essential behavior of these external parts, and level 3 shows the internal parts and the operation of each of them, as well as the connection that exists between each part of the wind turbine. In addition, each level uses an educational strategy with three fundamental components: content, activity, and evaluation. The content shows the theoretical part of each level, the playful activity consists of a different and increasingly complex puzzle for each level, and the evaluation consists of a series of multiple-choice questions. The results obtained from the tests allow us to conclude that the platform is fully functional and intuitive due to the natural interaction of Kinect and also, the platform presents a safe and risk-free environment where users can learn about wind turbines.
HernÃ¡ndez Reyna, M., Arellano Pimentel, J., Toledo Toledo, G. & HernÃ¡ndez LÃ³pez, M. (2018). A 3D playful framework for learning the components of a wind turbine, using Kinect. International Journal of Education and Development using ICT, 14(2),. Open Campus, The University of the West Indies, West Indies. Retrieved February 19, 2019 from https://www.learntechlib.org/p/184686/.