Key themes in mobile learning: Prospects for learner-generated learning through AR and VR ARTICLE
Australasian Journal of Educational Technology Volume 33, Number 6, ISSN 0814-673X Publisher: Australasian Society for Computers in Learning in Tertiary Education
This paper summarises the findings from a literature review in mobile learning, developed as part of a 2-year six-institution project in New Zealand. Through the development of a key themes codebook, we address selected key themes with respect to their relevance to learner-generated learning through emerging technologies, with attention to mobile augmented reality and mobile virtual reality. We see that these two current mobile learning affordances, complemented though relevant approaches to research and practice in mobile learning such as design-based research and connected social learning, are critical to reconceptualise learning through mobile devices. We conclude that mobile learning still requires the theories, methodologies, and practices of its own as a field. We also see a need for mobile learning to be conceptualised around ever-changing learning affordances and educational settings, rather than focusing on static structures such as content-delivery approaches, while embedding it within the scholarship of technology enhanced learning.
Aguayo, C., Cochrane, T. & Narayan, V. (2017). Key themes in mobile learning: Prospects for learner-generated learning through AR and VR. Australasian Journal of Educational Technology, 33(6),. Australasian Society for Computers in Learning in Tertiary Education. Retrieved December 14, 2017 from https://www.learntechlib.org/p/181950/.