Reimagining STEM Education and Training with e-REAL. 3D and Holographic Visualization, Immersive and Interactive Learning for an Effective Flipped Classroom ARTICLE
Fernando Salvetti, LKN-Logosnet (Switzerland, USA), Italy ; Barbara Bertagni, LKN-Logosnet (Switzerland, USA)., Italy
iJAC Volume 10, Number 2, ISSN 1867-5565 Publisher: Kassel University Press GmbH
While the 19th and the 20th centuries were, in education, mainly about standardization, the 21st century is about visualization, interaction, customization, gamification and flipped teaching. What today we know about learning from cognitive psychology is that people learn by practicing, with feedback to tell them what they're doing right and wrong and how to get better. For STEM education, that means they need to practice thinking like a scientist in the field. So e-REAL is a cornerstone: developed as workplace learning system in a number of fields (from medical simulation to soft skills development within the continuing education), it\u2019s an ideal solution to root a practical \u2013 but not simplicistic - approach for STEM education.
Salvetti, F. & Bertagni, B. (2017). Reimagining STEM Education and Training with e-REAL. 3D and Holographic Visualization, Immersive and Interactive Learning for an Effective Flipped Classroom. International Journal of Advanced Corporate Learning (iJAC), 10(2), 63-74. Kassel University Press GmbH. Retrieved November 20, 2017 from https://www.learntechlib.org/p/181398/.
© 2017 KASSEL