You are here:

Spaced Repetition in Mobile Learning Games - A Cure to Bulimic Learning? PROCEEDING

, , HSW - University of Applied Sciences, Germany ; , University of Bamberg, Germany

AACE Award

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, British Columbia, Canada ISBN 978-1-939797-31-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Bulimic learning describes a strategy for learning with the goal of preparing for a test or an exam Students start learning the last days before an exam and usually forget most of the learned content soon after While this strategy is in most cases sufficient for achieving good grades or at least to pass a course, it undermines the goal of learning for future tasks and challenges This paper analyses the learning patterns of higher education students in a dual study program based on a survey and discusses ways to change their learning strategies to more sustainable ones It also discusses motivational factors and introduces mobile learning games as a promising vehicle for more sustaining learning strategies, such as Spaced Repetitions

Citation

Schimanke, F., Mertens, R. & Schmid, U. (2017). Spaced Repetition in Mobile Learning Games - A Cure to Bulimic Learning?. In J. Dron & S. Mishra (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 955-964). Vancouver, British Columbia, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved September 19, 2018 from .

View References & Citations Map

References

  1. Atkinson, R.C. And Shiffrin R.M. (1968). Human memory: A proposal system and its control processes. In: The psychology of learning and motivation (Vol. 8), London, Academic Press
  2. Baddeley, A.D., and Longman, D.J.A. (1978). The influence of length and frequency of training session on the rate of learning to type. In Ergonomics (Vol. 21, pp. 627-635)
  3. Baddeley, A.D. And Hitch, G.J. (1974).Working memory. In: The psychology of learning and motivation (Vol. 8, pp. 47-89)
  4. Bahrick, H.P. And Phelps, E. (1987). Retention of Spanish vocabulary over 8 years. In: Journal of Experimental Psychology, 13, pp. 344-349
  5. Bensley, R.J. And Ellsworth, T (1992). Bulimic learning: a philosophical view of teaching and learning. In J School Health (Vol. 62(8), pp. 386–387)
  6. Bjork, R.A. (1979). An information-processing analysis of college teaching. In: Educational Psychologist, 14, pp. 15–23
  7. Bjork, R.A. (1994). Memory and Metamemory Considerations in the Training of Human Beings. In: Metacognition– Knowing about knowing, pp. 185 – 205, MIT Press, Cambridge
  8. Brown, J. (1958). Some Tests of the Decay Theory of Immediate Memory. In: Quarterly Journal of Experimental Psychology, 10, 12-21
  9. Craik, F. And Lockhart, R.S. (1972) Levels of processing: A framework for memory research. In: Journal of Memory and Language (Vol. 11(6), pp. 671-684), 1972
  10. Dempster, F.N. (1988). The spacing effect: A case study in the failure to apply the results of psychological research. In: American Psychologist, 43, pp. 627–634.
  11. Diekelmann, S. And Born, J. (2010). The memory function of sleep. In: Nature Reviews Neuroscience (Vol. 11(2), pp. 114-126)
  12. Druckman, D. (1995). The educational effectiveness of interactive games. In: Simulation and gaming across disciplines and cultures: ISAGA at a watershed (pp. 178-187). Thousand Oaks, CA: Sage
  13. Ebbinghaus, H. (1885). Memory: A Contribution to Experimental Psychology. New York: Dover.
  14. Gee, J.P. (2003). What VideoGames Have to Teach Us About Learning and Literacy. New York: Palgrave/Macmillan.
  15. Hebb, D.O. (1949). Organizations of Behavior. New York, Wiley, 1949
  16. Jenkins, J.G. And Dallenbach, K.M. (1924). Obliviscene during sleep and waking. In American Journal of Psychology 35 (pp. 605-612).
  17. Kalat, J.W. (2013). Biological Psychology. Wadsworth C. Learning
  18. Kornell, N., and Bjork, R.A. (2008). Learning concepts and categories: Is spacing the "enemy of induction"? In: Psychological Science, 19, pp. 585–592
  19. Kornell, N. (2009). Optimizing learning using flashcards: Spacing is more effective than cramming. In Applied Cognitive Psychology (Vol. 23, pp. 1297-1317). Wiley InterScience.
  20. Leitner, S. (1972). So lernt man lernen. In Angewandte Lernpsychologie – ein Weg zum Erfolg. Verlag Herder, Freiburg im Breisgau, Germany.
  21. Murre, J.M.J. And Dros, J. (2015). Replication and Analysis of Ebbinghaus’ Forgetting Curve. In ObjectsPLoS ONE 10(7). , L. (1994). Utilization of metacognitive judgments in the allocation of study during multitrial learning. Psychological Science, 5, pp. 207–213
  22. Paul, K. (2007). Study Smarter, Not Harder. Self-Counsel Press
  23. Peterson, L.R. And Peterson, M.J. (1959). Short-term retention of individual verbal items. In: Journal of Experimental Psychology (Vol. 58, pp. 193-198)
  24. Pierfy, D.A. (1977). Comparative simulation game research. In: Simulation& Games, 8, pp. 255-268
  25. Pimsleur, P. (1967). A Memory Schedule. The Modern Language Journal, 51(2), 73-75, Blackwell Publishing.
  26. Pinel, J.P.J. (1993). Biopsychology. Boston, Allyn and Bacon
  27. Ricci, K., Salas, E., and Cannon-Bowers, J.A. (1996). Do computer-based games facilitate knowledge acquisition and retention? In: Military Psychology, 8(4), pp. 295-307
  28. Schimanke, F., Mertens, R. And Vornberger, O. (2014). Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices. Presented at the AACE E-Learn World Conference on E-Learning 2014, New Orleans, LA.
  29. Whitehall, B. And McDonald, B. (1993). Improving learning persistence of military personnel by enhancing motivation in a technical training program. In: Simulation& Gaming, 24, pp. 294-313
  30. Wozniak, P.A. (1994). Http://www.supermemo.com/english/princip.htm. Accessed: May 08, 2017.

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact info@learntechlib.org.