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A Virtual Reality Teaching System for Graphic Design Course
ARTICLE

, University of Science and Technology Liaoning

iJET Volume 12, Number 9, ISSN 1863-0383 Publisher: International Association of Online Engineering, Kassel, Germany

Abstract

Graphic design is a comprehensive science integrating artistry, innovation and operability. Graphic design is not limited to print media any more, but starts to be combined with multi-dimensional design methods. The traditional dull duck-stuffing teaching method is not good for stimulating students’ enthusiasm for study, creativity and imagination, and cannot meet students’ learning need accordingly. Thus, we intend to combine painting-imitating teaching with virtual reality in the course of graphic design, with an aim to make up the deficiency of traditional teaching mode, stimulate students’ enthusiasm for study and learning motivation, arouse students’ imagination, creativity and sensibility, and improve students’ overall design capability. To check the effect of the combination of painting-imitating teaching and virtual reality in course teaching of graphic design, we carried out a case study of course teaching of graphic design. The results demonstrate that the class for which virtual reality teaching tools was adopted is significantly superior to the class for which the traditional teaching method was adopted in respect of the degree of proficiency of course teaching skills, special imagination, students’ concentration, and consolidation of knowledge after class, especially in respect of students’ concentration and special imagination. These findings indicate the combination of painting-imitating teaching and virtual reality is helpful to stimulate students’ learning initiative, enthusiasm for study, and learning interest, and greatly improve learning effect.

Citation

Lou, M. (2017). A Virtual Reality Teaching System for Graphic Design Course. International Journal of Emerging Technologies in Learning (iJET), 12(9), 117-129. Kassel, Germany: International Association of Online Engineering. Retrieved December 15, 2019 from .

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