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Papert's Legacy: Logo, Legos, and Playful Learning PROCEEDING

, The University of North Texas, United States

EdMedia: World Conference on Educational Media and Technology, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Teaching computer programming to K-12 students in the Unites States has been promoted and implemented with varying levels of enthusiasm over the last four decades. It is possible to interpret recent attempts to encourage programming as a learning activity as an attempt by the high-tech industry to meet workforce requirements, but examining the origins as programming as an educational activity reveals a more complex picture. This paper examines how Seymour Papert attempted to transform the educational system with the Logo programming language and draws connections with modern graphical programming environments and the maker movement. Papert’s constructionism has proven to be quite resilient for a learning theory that has proved so difficult to operationalize as a learning technology.

Citation

Powell, J. (2017). Papert's Legacy: Logo, Legos, and Playful Learning. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 153-157). Washington, DC: Association for the Advancement of Computing in Education (AACE). Retrieved December 10, 2017 from .

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