Hazard Warnings on Hazard Perception in a Game-Based Multi-Player Simulation PROCEEDING
Abdurrahman Arslanyilmaz, Joseph Korchnak, Youngstown State University, United States
EdMedia: World Conference on Educational Media and Technology, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Utilizing portable and integrated innovative technologies may be beneficial to drivers in general, but multi-tasking while driving has been shown to impair drivers’, especially young and inexperienced ones’ driving performances. Among various digital distractions, retrieving and sending text messages has been reported to have the most negative impact. Hazard Warning Systems (HWSs) have been researched to reduce distracted driving and improve driving performance. The first purpose of this study is to showcase a game-based, multi-player, online simulated training (GMOST) application with integrated HWS. The second purpose is to examine whether such a HWS improves young and inexperienced drivers' hazard perception skills in terms of hazard reaction time (HRT) and horizontal road scanning (HS). 20 high school students from a private inner-city school in Midwest region of the U.S. participated in this study. To determine the effects of HWS, a 2X2 ANOVA and MANOVA were ran.
Arslanyilmaz, A. & Korchnak, J. (2017). Hazard Warnings on Hazard Perception in a Game-Based Multi-Player Simulation. In J. Johnston (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2017 (pp. 56-61). Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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