The Development of a Virtual Reality Business Simulation for E-Learning PROCEEDING
William Sause, Joseph Woodside, Shahram Amiri, Stetson University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Washington, DC, United States Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Since the turn of the century, there has been increased interest to apply virtual reality technology, used extensively in the field of gaming, to e-learning. Minecraft, a popular gaming platform among students, provides all of the elements needed to develop a virtual reality e-learning business simulation including non-player characters (NPCs), in-game scripting via command blocks, mechanisms to trigger these commands, and a scoreboard feature. This research in progress presents the stages of development required to build a virtual reality e-learning business simulation using Minecraft, and demonstrates the advantages of using Minecraft over other popular virtual reality applications for constructing three-dimensional virtual environments for e-learning.
Sause, W., Woodside, J. & Amiri, S. (2016). The Development of a Virtual Reality Business Simulation for E-Learning. In Proceedings of E-Learn: World Conference on E-Learning (pp. 45-49). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
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