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Virtual Reality in the Classroom

Educational Technology Volume 33, Number 4, ISSN 0013-1962


Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references) (LRW)


Pantelidis, V.S. (1993). Virtual Reality in the Classroom. Educational Technology, 33(4), 23-27. Retrieved April 20, 2019 from .

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Cited By

  1. Language Acquisition With Augmented and Virtual Reality

    Hayet Bensetti-Benbader & Dennissa Brown, New Jersey City University, United States

    Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 1730–1734

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