Situated Programming in a LEGOLogo Environment
Computers & Education Volume 22, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Discussion of how to teach thinking and problem-solving skills focuses on a study of seventh graders that attempted to convey expertlike behavior using LEGOLogo to explain how a washing machine operates. Topics addressed include concept representation and mental models; cognitive apprenticeship; and LEGOTClogo as a learning environment. (Contains 24 references.) (LRW)
Enkenberg, J. (1994). Situated Programming in a LEGOLogo Environment. Computers & Education, 22(1), 119. Elsevier Ltd.
Cited ByView References & Citations Map
Douglas H. Clements, State University of New York at Buffalo, United States
Information Technology in Childhood Education Annual Vol. 1999, No. 1 (1999) pp. 147–179
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