Measuring the Reading Abilities of Dyslexic Children through a Visual Game
Luca Ludovico, Laboratorio di Informatica Musicale, Dipartimento di Informatica, UniversitÃ degli Studi di Milano ; Pio Di Tore, IC San Valentino Torio, Salerno ; Giuseppina Mangione, Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa (INDIRE), Nucleo territoriale Sud, Napoli ; Stefano Di Tore, UniversitÃ degli Studi di Salerno ; Felice Corona, Dipartimento di Medicina e Chirurgia, UniversitÃ degli Studi di Salerno
iJET Volume 10, Number 7, ISSN 1863-0383 Publisher: International Association of Online Engineering, Kassel, Germany
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
Ludovico, L., Di Tore, P., Mangione, G., Di Tore, S. & Corona, F. (2015). Measuring the Reading Abilities of Dyslexic Children through a Visual Game. International Journal of Emerging Technologies in Learning (iJET), 10(7), 47-54. Kassel, Germany: International Association of Online Engineering.