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Measuring the Reading Abilities of Dyslexic Children through a Visual Game
ARTICLE

, Laboratorio di Informatica Musicale, Dipartimento di Informatica, Università degli Studi di Milano ; , IC San Valentino Torio, Salerno ; , Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa (INDIRE), Nucleo territoriale Sud, Napoli ; , Università degli Studi di Salerno ; , Dipartimento di Medicina e Chirurgia, Università degli Studi di Salerno

iJET Volume 10, Number 7, ISSN 1863-0383 Publisher: International Association of Online Engineering, Kassel, Germany

Abstract

In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.

Citation

Ludovico, L., Di Tore, P., Mangione, G., Di Tore, S. & Corona, F. (2015). Measuring the Reading Abilities of Dyslexic Children through a Visual Game. International Journal of Emerging Technologies in Learning (iJET), 10(7), 47-54. Kassel, Germany: International Association of Online Engineering. Retrieved December 11, 2019 from .

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