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Examining the Literature on Risks Associated with Video Games
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, University of New Mexico, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Studies examining whether or not videogames lead to aggression and violence in the real world are often rooted in the assumption that an inherent, causal relationship exits between violent video game play and violent behavior. Scrutiny of the professional literature reveals that this assumption is not supported by evidence. The purpose of this paper is to critique research based on the premise that video games are “context-free”, irrespective of children’s background experiences and prior knowledge. The question of whether or not to restrict or ban violent video games in order to protect young people from harm is addressed.

Citation

Kingsley, K. (2015). Examining the Literature on Risks Associated with Video Games. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 2177-2183). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved May 20, 2019 from .

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