Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices
Florian Schimanke, Robert Mertens, HSW University of Applied Sciences, Germany ; Oliver Vornberger, University of Osnabrueck, Germany
International Journal on E-Learning Volume 16, Number 3, ISSN 1537-2456 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Invited as a paper from E-Learn 2014
Learning games are an ideal vessel for many kinds of learning content. Playful interaction with the subject matter makes the human mind more receptive and thus learning itself more effective. Well designed games also come with an addictive game-play that makes users want to play the game over and over. This is intended in fun games but it can be counterproductive in learning games as users spend time with content they are already proficient with while they could use this time to learn other less familiar content. Spaced-repetition-learning is a learning approach that helps to improve retention with a minimal number of repetitions. It uses an algorithm based on psychological models to determine when to present a content item. This paper discusses design considerations from both the game-based and the spaced-repetition perspective to explore how the efficiency of spaced-repetition-learning can be combined with the fun and effectiveness of game-based learning.
Schimanke, F., Mertens, R. & Vornberger, O. (2017). Designing for Motivation: Design-Considerations for Spaced-Repetition-Based Learning Games on Mobile Devices. International Journal on E-Learning, 16(3), 287-311. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
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