The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
Jennifer Redd, San Jose State University ; Denise Schmidt-Crawford, Iowa State University
Journal of Open, Flexible, and Distance Learning Volume 15, Number 2, ISSN 1179-7665 e-ISSN 1179-7665 Publisher: Distance Education Association of New Zealand
This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development.
Redd, J. & Schmidt-Crawford, D. (2011). The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App. Journal of Open, Flexible, and Distance Learning, 15(2), 55-67. Distance Education Association of New Zealand.
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