Handbook of Games and Simulations in Teacher Education EBOOK
David C. Gibson, Curtin University, Australia ; Gerald Knezek, University of North Texas, United States ; Pamela Redmond, Touro University, United States ; Elizabeth Bradley, Empire State College, United States
Handbook of Games and Simulations in Teacher Education. Published . ISBN 978-1-9397-9706-3 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.
Digital games and simulations are serious new tools for learning. They can achieve dramatically higher levels of emotional power, interactivity and effectiveness for learning compared to conventional resources. This handbook was collaboratively developed by the American Association of Colleges of Teacher Education, the Society for Information Technology and Teacher Education, the National Technology Leadership Coalition. It is aimed at leaders and others who sense a change coming and are looking for rapid development of knowledge and programmatic innovations to propel their faculties into action. An interactive version of this eBook is available as an app on the iTunes Store
Gibson, D.C., Knezek, G., Redmond, P. & Bradley, E. (Eds.). (2014). Handbook of Games and Simulations in Teacher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved March 18, 2018 from https://www.learntechlib.org/p/147471/.
© 2014 Association for the Advancement of Computing in Education (AACE)
Chapter One: Conditions for Improvement
Chapter Two: Teacher Educators
Chapter Three: Program Experiences
Chapter Four: Knowledge
Elizabeth Bradley, Empire State College
David Gibson, Curtin University
Gerald Knezek, University of North Texas
Pamela Redmond, Touro University