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The Effect of Instructional Computer Games on Continuing Student Motivation
ARTICLE

Journal of Special Education Volume 21, Number 4,

Abstract

Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher levels of continuing motivation. (Author/JDD)

Citation

Malouf, D.B. (1988). The Effect of Instructional Computer Games on Continuing Student Motivation. Journal of Special Education, 21(4), 27-38. Retrieved September 15, 2019 from .

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