Fighting Baddies and Collecting Bananas: Teachers' Perceptions of Games-Based Literacy Learning
Educational Media International Volume 50, Number 1, ISSN 0952-3987
This paper discusses how practicing teachers conceptualize commercial off the shelf (COTS) videogames within classroom-based English language arts instruction. Understanding how today's teachers perceive virtual worlds and videogames as an instructional tool for schema building within literacy development will help researchers better understand ways to structure games-based learning in classroom environments. Data for this study were drawn from case study research of a graduate pilot course focusing on the intersections of virtual worlds, popular culture, and literacy instruction. Findings indicate that a limited understanding of videogames and virtual worlds does not hinder practicing teachers from desiring to create engaging units of study using videogames as a schema building tool. However, teachers feel that using videogames for schema building in the classroom will lead to negative perceptions of how they are viewed as teachers. This is compounded by the perception that they will not receive adequate financial support in the form of professional development from administration, nor will they receive monies for technological support to implement within instruction. However, despite these findings, teachers desire to use games-based learning and implement it as a schema building exercises with their students.
Gerber, H.R. & Price, D.P. (2013). Fighting Baddies and Collecting Bananas: Teachers' Perceptions of Games-Based Literacy Learning. Educational Media International, 50(1), 51-62.
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Christine Anderson, Western Illinois University, United States; Laura Kieran, Drake University, United States
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