Homemade Powerpoint Games: Game Design Pedagogy Aligned to the TPACK Framework
ARTICLE
Jason P. Siko, Michael K. Barbour
Computers in the Schools Volume 29, Number 4, ISSN 0738-0569
Abstract
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the philosophical justifications for its use. They examine the research that has been conducted using homemade PowerPoint games in the classroom and detail how the implementation of the games has evolved in a manner that reflects the Technological Pedagogical Content Knowledge framework. (Contains 3 figures.)
Citation
Siko, J.P. & Barbour, M.K. (2012). Homemade Powerpoint Games: Game Design Pedagogy Aligned to the TPACK Framework. Computers in the Schools, 29(4), 339-354. Retrieved January 27, 2021 from https://www.learntechlib.org/p/113751/.

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Keywords
- Alignment (Education)
- Computer System Design
- Computer Uses in Education
- Constructivism (Learning)
- Courseware
- Design Requirements
- educational games
- Educational Philosophy
- Educational Research
- Games
- Home Programs
- instructional design
- Material Development
- Multimedia Materials
- Pedagogical Content Knowledge
- Program Implementation
- Video Technology