Content creation challenges and flow experience in educational games: The IT-Emperor case
Internet and Higher Education Volume 8, Number 3, ISSN 1096-7516 Publisher: Elsevier Ltd
Students increasingly demand more constructive online courses that not only provide information but also facilitate studying experiences. Educational games offer a viable strategy to this end. In this paper, the experiences of university students (
Kiili, K. (2005). Content creation challenges and flow experience in educational games: The IT-Emperor case. Internet and Higher Education, 8(3), 183-198. Elsevier Ltd.
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