Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective
Jie Huang, Boise State University, United States ; DongUk Cheong, Korea National Univ. of Education, Korea (South) ; Youngkyun Baek, Boise State University, United States
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract: The research focus on instructional design of using digital games and game characteristics in classroom by investigating how Game-Based Learning instructional design (GBLID) might differ from traditional instructional design (TID) based on ADDIE model from teachers’ perspectives. Considering of pervious research in GBL, this research re-organized GBLID principles and insert into ADDIE instructional design model, designed a survey study to explore and gather information from both teachers who had experienced in GBL and who hadn’t, with the expectation to give a light to form a framework of GBLID for teachers.
Huang, J., Cheong, D. & Baek, Y. (2012). Exploring the Difference between Game-Based Learning Instructional Design and Traditional Instructional Design from Teachers’ Perspective. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2717-2728). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)
Cited ByView References & Citations Map
Yang Liu, University of Calgary, Canada
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 665–669
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