
Promotion of Student Problem-Solving Skills, Motivation, Knowledge Acquisition and English Proficiency level Using an Interactive Computer Game
PROCEEDINGS
Lingling Yen, National Central University, Taiwan ; Wen-chi Vivian Wu, Providence University, Taiwan ; Jie Chi Yang, National Central University, Taiwan ; Yu-Chuan Joni Chao, Providence University, Taiwan
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Creation of an educational game involves multi-faceted activities that should balance using appropriate educational pedagogy, a well-designed system, and game authoring. Researchers have argued that play is part of the learning process so that educational games should be used to motivate students to learn. An interactive system with video-capture virtual reality, used in this study, created a fun and multi-faceted interactive learning environment that engaged students in deeper learning. The quantitative and qualitative findings indicated that students’ problem-solving skills and motivation were promoted, essential knowledge was acquired, and their achievements in English reading and listening abilities were facilitated during the game play by the use of the physically interactive system.
Citation
Yen, L., Wu, W.c.V., Yang, J.C. & Chao, Y.C.J. (2011). Promotion of Student Problem-Solving Skills, Motivation, Knowledge Acquisition and English Proficiency level Using an Interactive Computer Game. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1665-1672). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved April 20, 2021 from https://www.learntechlib.org/primary/p/38086/.
© 2011 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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