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Learn to Swarm: Motivate Children about Abstract Models through Embodied Algorithms
PROCEEDINGS

, , University of Bremen, Germany

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In this paper, we present a concept to motivate children to learn about abstract models particulary algorithms. We developed a multi-agent system called Der Schwarm that tracks free body movements and creates a reaction of light spots that can be interpreted as semantic feedback. The system is an educational Media Art installation. A special software interface Boids Regeln provides exploration of three basic algorithms to simulate swarm behavior. Children at the age of 9-12 years are encouraged to get an abstract understanding of swarm behavior algorithms through the interplay of concrete interaction and abstraction processes. The combination of the system, interface, and a workshop concept support children to understand abstract models, as an evaluation with children shows.

Citation

Hashagen, A. & Schelhowe, H. (2009). Learn to Swarm: Motivate Children about Abstract Models through Embodied Algorithms. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3603-3608). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 9, 2021 from .

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