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Virtual Perspective Taking on Physical Disabilities in Second Life
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, Metropolitan State College of Denver, United States

EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper presents the Experience Virtual Disability project in Second Life. This new project combines virtual perspective taking and immersive-learning, with realistic simulations of physical and cognitive disabilities. Users, as digital avatars, can safely experience visual, auditory, motor, and cognitive disabilities in a virtual environment, while increasing awareness and empathy for disabled people in the real world. The paper includes background information on perspective taking, immersive-learning, and strategies for building each of the four disability exhibits in Second Life. The multi-level, qualitative research component, included in the planning and implementation of this project, is also explained in detail.

Citation

Ortiz, L. (2009). Virtual Perspective Taking on Physical Disabilities in Second Life. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 207-210). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 15, 2019 from .

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